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Ultimate Carl Shibito

Joined: 18 Feb 2008 Posts: 142 Location: Kentucky
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Posted: Fri Feb 05, 2010 8:38 pm Post subject: |
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Just wondering if you had any news on this. I know you said you had an injury, but it's been a few months now and I was pretty interested in this!
Just wonderin'.  _________________ ...Eh? |
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bloomer Shibito
Joined: 26 Feb 2008 Posts: 86 Location: Australia
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Posted: Sat Feb 06, 2010 12:26 am Post subject: Leadlight status Feb 2010 |
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Hey Carl, thanks. The code's still where it was at my last post, that is to say 90% programmed. I have this obnoxious RSI problem that is really slowing me down in life. I haven't been able to come at that last blob of code for months while going easy on typing -- But I am right now working on some illustrations to go with the game manual. I've got 2.5 out of about 5 done. I'll post one when it's looking good and promo-y.
I've also gotta wait while this other Apple II expert sorts out the online game saving code, but fortunately, it's taking me so long to finish this game that it's giving him a lot of time
So, it's going slower than I hoped (without RSI, I woulda been done last year), but I'm gonna dare to say the game will still be here sooner than 'Remothered', hehe. |
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Bingo Zero Shibito

Joined: 23 Jun 2009 Posts: 135
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Posted: Sun Feb 07, 2010 12:37 am Post subject: |
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| Hey bloomer, if you want some help with the illustrations I wouldn't mind pitching in. You can check out some of my stuff over at www.ammination.com and see if it's a right fit for the project (I'm mainly working in watercolors these days). |
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bloomer Shibito
Joined: 26 Feb 2008 Posts: 86 Location: Australia
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Posted: Sun Feb 07, 2010 2:50 am Post subject: |
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| Thanks for the offer Bingo. It's okay, the pics are well on track now. I actually considered asking someone else to do it back at the development stage, but I thought by the time I've done enough discussions back and forth with them to achieve what I want (involving lots more typing, which I'm trying to minimise), I am probably better off doing it myself. |
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